RayFire 1.85 with 3ds Max 2021 support finally released.
RayFire 1.85 with 3ds Max 2021 support finally released.
RayFire 1.83 finally released. New feature in this build is Interactive Demolition support for New Dynamic Simulation Workflow. We aslo optimized other features, so no they work much faster and more stable.
RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.
“RayFire is a time-saving tool that should be in your effects kitbag.”
“RayFire is one more good reason that we use 3ds Max for production. I have never witnessed a faster development cycle of a production tool outside of a studio. It’s like having your own Technical Director working with you. It’s one more way the little guy can compete with the big studios. RayFire paid for itself with one push of a button.”
“RayFire is fantastic at making complex setups simple. This is a must have tool for adding chaos to your effects shots.”
“RayFire is a exceptional tool that leverages the base abilities of max, and pushes them far beyond there intended use. It has saved our team countless hours of mesh preparation, and with the fantastic support of Mir Vadim, its fast becoming a integral weapon in our arsenal!”
“RayFire is an essential addition to any FX Pro’s toolkit! Not only can it allow you to easily achieve complex visual effects, but also save you hundreds of work hours constructing complicated effects shots and allow you to knock out professional visual effects shots quickly and professionally!”