Unity. Wind component

RayFire Wind component

Gizmo group

Gizmo Size: Defines size of Wind Gizmo. Wind force can be applied to dynamic objects only inside gizmo.

Noise group

Global Scale: Defines Global Noise scale. The higher Global Scale make wind more chaotic and dense.

Length Scale: Defines Noise scale over Z (Wind direction) axis.

Width Scale: Defines Noise scale over X axis.

Speed: Defines speed of noise offset over Z (Wind direction) axis.

Strength group

Minimum: Minimum strength applied to dynamic object at position where noise strength is 0.

Maximum: Maximum strength applied to dynamic object at position where noise strength 1.

Torque: Defines rolling torque strength for dynamic objects.

Force By Mass: Applies Wind strength to object by their mass.

Direction group

Divirgency: Defines angle spread for wind direction

Turbulence: Defines how quickly Divergency is changing.

Preview group

Preview Density: Defines amount of Strength and Direction preview helpers.

Preview Size: Defines size of Strength and Direction preview helpers.

Filters group

Tag: Wind will affect only objects with picked Tag. You can pick only one Tag.

Layer: Wind will affect only objects with defined layer. You can define several Layers.