• Cache thousands of objects and their animation in single file to keep all mesh and animation data outside of scene. Read More
  • Blur Studios used RayFire for Dishonored 2 cinematic. Read More
  • RayFire Voxel modifier allows you to create voxels using geometry volume. Read More
  • Allan Mckay used RayFire for Transformers: Dark of the Moon. Read More
  • Educational License is fully functional and hasn't any restrictions, but it is for learning purposes only. Read More
  • Bricks modifier allows you to fragment geometry to Bricks or Stones Read More
  • New RayFire Clusters modifier allows you to group fragments into more complex clusters. Read More
  • Blur used RayFire for The Elder Scrolls Online Cinematics. Read More
  • Rocksteady Studios used RayFire for Batman: Arkham City game and Blur Studio used the same RayFire for Batman Arkham City: Hugo Strange cinematic. What A Coincidence! Read More
  • Take a look how talented artists from all around the world used RayFire in their work. Read More
  • Blizzard Entertainment used RayFire for Diablo 3 cinematics. Read More
  • New Trace geometry object allows you to trace images to fragments. Read More
  • Blur Studios used RayFire for STAR WARS: The Old Republic – Knights of the Fallen Empire cinematic. Read More
  • Leon Loukeris from Pixomondo Shanghai used RayFire for Star Trek Into Darkness Read More
  • Hydraulx used RayFire for The Avengers. Read More
  • Technical Demonstration of fragmentation and simulation features. Read More
  • New modifier allows to add detalization to simple fragments Read More
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Voxelization

RayFire Voxel modifier allows you to create voxels using geometry volume.

Features:

  • Geometry Voxelization
  • Voxel Size, Spacing and Chamfer properties
  • Random Position, Rotation and Scale variation animatable properties
  • Animated map support for Position, Rotation and Scale
  • Row alternation and Align voxels to face properties
  • Custom properties for Viewport and Render
  • Animatable Voxel gizmo
  • Custom Voxel shape
  • Fixed, Random, By closest face and By custom node material ID and mapping
  • Only Shell, Only Inside or Both voxel types
  • Support for defomable objects

User Interface:

Tutorials: