RayFire Activator component
Using Activator component you can activate (turn them to full dynamic objects) Inactive objects.
Activation group
Type: Defines when Inactive object will be activated.
- On Enter: Inactive object will be activated when Activator will Enter it’s collider.
- On Exit: Inactive object will be activated when Activator will Exit it’s collider.
Delay: Delay in seconds after which object will be activated.
Animation group
Duration: Defines position animation duration in seconds.
Scale Animation: Allows to animate Scale.
Position Animation: Defines the way position will be animated for Activator.
- By Position List: Activator will use positions which were defined by user manually using Add Position button.
- By Static Line: Activator will be animated along Line renderer define for Line variable, if line will be moved during animation Activator will not be affected.
- By Dynamic Line: Activator will be animated along Line renderer define for Line variable, if line will be moved during animation Activator will be moved as well.
Line: Line Renderer component which will be used for position animation
Position List: List of positions defined manually.
Animation can be triggered by public method:
public void TriggerAnimation()
stopped by :
public void StopAnimation()
and reset by:
public void ResetAnimation()

