RayFire Blade component
Using Blade component it is possible to slice objects to two pieces in runtime.
Object with Blade component also should have Collider (Will be automated in next builds).
Cut Type: Defines when target object will be sliced.
- Exit: Target object will be sliced when Blade collider will exit target collider. Blade will use it’s position and plane over axes defined by Slice Type property at Exit frame.
- Enter: Target object will be sliced when Blade collider will enter target collider. Blade will use it’s position and plane over axes defined by Slice Type property at Enter frame.
- Enter Exit: Target object will be sliced when Blade collider will exit target collider. Blade will use average position and plane over axes defined by Slice Type property at Enter and Exit frames.
Slice Type: Defines slicing plane which will be used to slice target object.
- XY: Plane will lay one X and Y axes. It’s normal will point over Z axis.
- XZ: Plane will lay one X and Z axes. It’s normal will point over Y axis.
- YZ: Plane will lay one Y and Z axes. It’s normal will point over X axis.
Filters group
Tag: Blade will slice only objects with picked Tag. You can pick only one Tag.
Layer: Blade will slice only objects with defined layer. You can define several Layers.

