Fragmentation Types

ProBoolean Uniform

box_pb_un_1_0010 box_pb_un_2_0010

ProBoolean Irregular

box_pb_ir_2_0010 box_pb_ir_1_0010

 

ProBoolean Continuous

box_pb_cont_1_0010

ProBoolean – Relative Mouse Cursor

box_pb_ms_1_0010

ProBoolean – Relative Pivot Point

box_pb_piv_20010

ProBoolean – Wood Splinters

box_pb_wood_2_0010

Voronoi – Uniform

box_vr_un_1_0010 box_vr_un_2_0010

 

Voronoi – Irregular

box_vr_irr_2_0010 box_vr_irr_1_0010

Voronoi – Radial

box_vr_rad_1_0010 box_vr_rad_2_0010

Voronoi – Wood Splinters

box_vr_wood_1_0010

Voronoi – By Geometry – Uses vertices as point cloud

box_vr_geom_1_0010 box_vr_geom_2_0010

Voronoi – By Particle Flow – Uses particles as point cloud

box_vr_part_1_0010

Bricks

bricks_pr_1

Clustering

Groups and attaches fragments into more complex fragments

 

cls_vr_2_0030 cls_brick_1_0030 cls_rad_1_0030 cls_vr_1_0030