RayFire Vortex component
Anchor points group
Top Anchor: Position of Top anchor point.
Bottom Anchor: Position of Bottom anchor point.
Gizmo group
Top Radius: Radius in Units for Top anchor.
Bottom Radius: Radius in Units for Bottom anchor.
Eye group
Eye: Size of inner eye hole in percents to radius.
Strength group
Force By Mass: Applies Swirl strength by object’s mass.
Stiffness: Defines how hard object will try to reach it’s local position inside Vortex.
Swirl Strength: Defines swirl animation speed.
Torque group
Enable Torque: Enables object spinning around it’s center of mass.
Torque Strength: Defines spinning speed.
Torque Variation: Defines Torque Strength variation.
Height bias group
Enable height Bias Enables object height animation inside Vortex.
Bias Speed: Defines height animation speed.
Bias Spread: Defines how far object will be animated from it’s default position.
Seed group
Seed: Random seed for all random values. Affects on object’s position in vortex, Swirl and Torque strength, etc.
Preview group
Circles: Defines amount of gizmo preview circles for Vortex
Filters group
Tag: Vortex will affect only objects with picked Tag. You can pick only one Tag.
Layer: Vortex will affect only objects with defined layer. You can define several Layers.

