Unity. Vortex component

RayFire Vortex component

Anchor points group

Top Anchor: Position of Top anchor point.
Bottom Anchor: Position of Bottom anchor point.

Gizmo group

Top Radius: Radius in Units for Top anchor.
Bottom Radius: Radius in Units for Bottom anchor.

Eye group

Eye: Size of inner eye hole in percents to radius.

Strength group

Force By Mass: Applies Swirl strength by object’s mass.
Stiffness: Defines how hard object will try to reach it’s local position inside Vortex.
Swirl Strength: Defines swirl animation speed.

Torque group

Enable Torque: Enables object spinning around it’s center of mass.
Torque Strength: Defines spinning speed.
Torque Variation: Defines Torque Strength variation.

Height bias group

Enable height Bias Enables object height animation inside Vortex.
Bias Speed: Defines height animation speed.
Bias Spread: Defines how far object will be animated from it’s default position.

Seed group

Seed: Random seed for all random values. Affects on object’s position in vortex, Swirl and Torque strength, etc.

Preview group

Circles: Defines amount of gizmo preview circles for Vortex

Filters group

Tag: Vortex will affect only objects with picked Tag. You can pick only one Tag.

Layer: Vortex will affect only objects with defined layer. You can define several Layers.