
Shatter modifier. Tetrahedron based damaging and fragmentation modifier in build 1.71. User Interface: Tutorials:

LUXX Studios used RayFire for new Independence Day movie for environment modeling.

Advanced Bricks modifier. Allows to fragment geometry into bricks and provides wide variety of options to control bricks layout. Features: Partial fragmentation. Fragment only area which is inside the gizmo. Brick size by Size in worldunits or by Bricks count in a Row Brick size variation per Brick and per Row Row Offset for X, […]

Blur Studios used RayFire for STAR WARS: The Old Republic – Knights of the Fallen Empire cinematic.

Rocksteady Studios used RayFire for Batman: Arkham City game and Blur Studio used it for Batman Arkham City cinematic.

RayFire Asperity modifier allows you to add detalization to simple fragments. Features: Delauney triangulation for All Faces, Selected Faces or By Material ID Custom triangle size for Viewport and Rendering Relax for triangulated surface Noise for triangulated surface Soft vertex selection for vertices near not triangulated faces User Interface: Tutorials:

RayFire Trace object allows you to trace images into fragments. Features: Image Tracing to Exterior/White and Interior/Black elements Interior Prefracture Procedural map support Custom Shell for Interior and Exterior per element Custom Offset for Interior and Exterior per element Edge relax for traced cracks Side Externsion for traced image UVW map and Material ID support […]
With new RayFire Cache geometry object you can cache thousands of objects, their Transformation, Deformation and Topology animation in single file to keep all mesh and animation data outside of scene. Using variety of playback properties you can get results completely different from what was cached. Separate RayFire Cache for Maya allows to Playback cached […]