Shatter Shatter

Shatter modifier. Tetrahedron based damaging and fragmentation modifier in build 1.71. User Interface: Tutorials:  

Independence Day: Resurgence Independence Day: Resurgence

LUXX Studios used RayFire for new Independence Day movie for environment modeling.

Dynamic Simulation Dynamic Simulation

RayFire Technical Demonstration.  

Bricks Bricks

Advanced Bricks modifier. Allows to fragment geometry into bricks and provides wide variety of options to control bricks layout. Features: Partial fragmentation. Fragment only area which is inside the gizmo. Brick size by Size in worldunits or by Bricks count in a Row Brick size variation per Brick and per Row Row Offset for X, […]

Star Wars: The Old Republic – Knights of the Fallen Empire Star Wars: The Old Republic – Knights of the Fallen Empire

Blur Studios used RayFire for STAR WARS: The Old Republic – Knights of the Fallen Empire cinematic.

Batman: Arkham City Batman: Arkham City

Rocksteady Studios used RayFire for Batman: Arkham City game and Blur Studio used it for Batman Arkham City cinematic.

Dishonored 2 Dishonored 2

Blur Studios used RayFire for Dishonored 2 Official E3 2015 Announce Trailer.

Diablo 3 Diablo 3

Blizzard used RayFire for Diablo 3 cinematics.

Asperity Asperity

RayFire Asperity modifier allows you to add detalization to simple fragments.   Features: Delauney triangulation for All Faces, Selected Faces or By Material ID Custom triangle size for Viewport and Rendering Relax for triangulated surface Noise for triangulated surface Soft vertex selection for vertices near not triangulated faces User Interface: Tutorials:

Image tracing Image tracing

RayFire Trace object allows you to trace images into fragments. Features: Image Tracing to Exterior/White and Interior/Black elements Interior Prefracture Procedural map support Custom Shell for Interior and Exterior per element Custom Offset for Interior and Exterior per element Edge relax for traced cracks Side Externsion for traced image UVW map and Material ID support […]

Animation Caching

With new RayFire Cache geometry object you can cache thousands of objects, their Transformation, Deformation and Topology animation in single file to keep all mesh and animation data outside of scene. Using variety of playback properties you can get results completely different from what was cached. Separate RayFire Cache for Maya allows to Playback cached […]