RF Bomb
RayFire Bomb is a helper designed specialy for explosions effects.
To use RayFire Bomb helper you should add it in Helpers list in Simulation Properties rollout.
Explosion Options
Frame: Defines explosion frame.
Strength: The strength of explosion.
Chaos: Adds variation in explosion strength.
Spin: Defines objects spin strength after explosion.
Angle: Defines angle only for Spherical explosion direction type. Decreasing it you can turn Sperical splosion to Cone explosion.
Shockwave: Defines speed of shockwave in worldunits per frame.
Display: Show defined Explosion Type and it’s Range in viewport.
Spherical: Explodes objects in all directions with center at RF_Bomb pivot point.
Planar: Explodes objects in RF_Bomb Z axis direction with center at RF_Bomb pivot point.
Cylindrical: Explodes objects in RF_Bomb XY plane with center at RF_Bomb pivot point.
Size: Defines Range size.
Angle: Defines angle for Spherical Explosion Type
Unlimited Range: Range is Unlimited and Explosion will affect to all objects.
Linear: Range is limited to Range Size, only objects inside Range Size will be affected. Strength will fade out linearly.
Exponential: Range is limited to Range Size, only objects inside Range Size will be affected. Strength will fade out exponentially.