RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.
RayFire 1.71 was just released. New feature in this build is Shatter modifier. Using this modifier you can add some damage to your objects and/or fragment them into noisy fragments.
New feature in build 1.69 is Bullet Rigid Body simulation support. Current RayFire Bullet v1 build supports only Rigid Body simulation, it allows to use the same dynamic simulation features supported by PhysX engine, except Constraints. Next RayFire Bullet v2 build will be released later and will have GPU acceleration and Soft Body simulation support. Customers […]
RayFire 1.67 with 3ds Max 2017 support finally released. Customer of builds 1.65 and 1.66 can get it for free, just email with request to add it in customer account.
Minor build 1.66.03 is available for 1.66 owners via automatic update. Make sure you run 3ds max as Administrator before update, otherwise you may have downloading failure. New build provides two new features: Select by Size and Exclude from Simulation by Size: https://www.youtube.com/watch?v=7TLRUssECQs
Minor build 1.66.02 is available for 1.66 owners via automatic update. Make sure you run 3ds max as Administrator before update, otherwise you may have downloading failure. New build provides two new features: Revive Dead by Continuity and Revive Dead by offset. Video overview: https://www.youtube.com/watch?v=DiPgOHihHf4 https://www.youtube.com/watch?v=mRrRG5LXk1E
RayFire Cache for Maya allows to record and playback transformation animation. It stores all geometry and animation info in single file outside of scene making your scenes clean and easy to work and scene size small. Unified file format allows you to record animation in 3ds Max and playback it in Maya and vice versa. […]